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Text File | 1988-12-06 | 46.4 KB | 2,166 lines |
- section crap,code_c ; Use Chip Memory
- opt c-,o+ ; No Case Sensitivity, Optimize on
-
- move.l 4.w,a6 ; Get Execbase
- jsr -132(a6) ; Turn off Muli-tasking (Forbid)
- lea gfxlib,a1
- moveq #0,d0
- move.l 4.w,a6
- jsr -$228(a6) ; Open graphics library
- tst d0
- beq error
- move.l d0,gfxbse
- move.l #screen,d0 ; Store Screen address in Copper list
- move.w d0,pl0l
- swap d0
- move.w d0,pl0h
- move.l #screen3,d0
- move.w d0,pl1l
- swap d0
- move.w d0,pl1h
- move.l #screen5,d0
- move.w d0,pl2l
- swap d0
- move.w d0,pl2h
- move.l #sprite0,d0
- move.w d0,sp0l
- swap d0
- move.w d0,sp0h
- move.l gfxbse,a6 ; Set up copper list
- add.l #$32,a6
- move.w #$87ff,$dff096
- move.l (a6),oldcpr ; Store workbench copper list
- move.l #newcpr,(a6) ; Use our copper list
- move.w #$0020,$dff096
- move.w #$8010,$dff09a ; Enable level 3 interrupt
- move.l $6c.w,old ; Store old level 3 interrupt
- move.l #new,$6c.w ; Use our interrupt
- bset #1,$bfe001
- move.w #0,$dff042
- jsr init_music
-
- move.l #logo,$dff050
- move.l #screen3+40,$dff054
- move.l #$ffffffff,$dff044
- move.w #0,$dff066
- move.w #0,$dff064
- move.w #$09f0,$dff040
- move.w #%111001010100,$dff058
-
- move.l #logo+(40*58),$dff050
- move.l #screen5+40,$dff054
- move.l #$ffffffff,$dff044
- move.w #0,$dff066
- move.w #0,$dff064
- move.w #$09f0,$dff040
- move.w #%111000010100,$dff058
-
- wait: btst #6,$bfe001 ; Test for left mouse button
- bne.s wait ; Wait if not pressed
- jsr end_music
- bclr #1,$bfe001
- move.l old,$6c.w ; Else return to workbench
- move.l #$10,$dff09a ; Disable copper interrupt
- move.l gfxbse,a6 ; Copper list
- add.l #$32,a6
- move.w #$8020,$dff096
- move.l oldcpr,(a6)
- ; move.w #$8080,$dff096
- move.l gfxbse,a1 ; Close graphics library
- move.l $4.w,a6
- jsr -$19e(a6)
- move.l $4.w,a6 ; Execbase
- jsr -138(a6) ; Permit - Restart multi-tasking
- error: moveq #0,d0 ; Exit routine
- rts
-
- pause: dc.w 0
- text1: dc.b " OH NOOOOOOO!!!!! @ YEP, YOU GUESSED IT!!!!! "
- DC.B " MAGNETIC FIELDS @ "
- DC.B "ONCE A-FUCKING-GAIN HIT YOUR TOTALLY KNACKERED SCREENS WITH..... "
- DC.B " WELL ",39,"ARD WARES @ "
- dc.b " "
- DC.B "THE"
- DC.B " CREDITS FOR THIS SINE INTRO (SINE INTRO V4)"
- DC.B " GO TO..... "
- DC.B " SPOOK - CODING @"
- DC.B " MAYHEM - CHARSET @"
- DC.B " NO.5 - LOGO @"
- DC.B " DEXTROUS - MUSIC @ "
- DCb.B 60,"-"
- dc.b " MEMBERS OF MAGNETIC FIELDS ARE (A-Z)..... "
- DC.B "< ANZ < @ "
- DC.B "< BACCHUS < @ "
- DC.B "< COSY < @ "
- DC.B "< DEXTROUS < @ "
- DC.B "< HIT < @ "
- DC.B "< FRAP < @ "
- DC.B "< FRENZY < @ "
- DC.B "< NO.5 < @ "
- DC.B "< OPAL < @ "
- DC.B "< SISTERARV < @ "
- DC.B "< SLAT < @ "
- DC.B "< SPIKE < @ "
- DC.B "< SPOOK < @ "
- DC.B "< Z80 < @ "
- DC.B " "
- DC.B "HERE ARE THE GREETS (TO KEEP EVERYONE HAPPY!)....... "
- INCLUDE "GREETS.TXT"
- dc.b " "
- dc.b "A FEW SPECIAL GREETS TO ALL MY (SPOOK) CONTACTS"
- DC.B "...... WADZ/ACIDFORCE (SOZ 4 DELAY!!!) - "
- DC.B "ENIGMA/SLIPSTREAM (SOZ 4 DELAY!!! (DO I GET A SPECIAL GREET NOW?))"
- DC.B " - SHADOW/UNTOUCHABLES (ERMMM... I",39,"LL SEND SOON - HONEST!!!) - "
- DC.B "TURBO SLUG/THR (DON",39,"T LAUGH AT MY CODE!!! - SEND YOURS SOON!!!) - "
- DC.B "THAT",39,"S IT!!! "
- DC.B "NOW FUCK OFF AND KILL A B.T. EMPLOYEE!!!!!! "
- DC.B "SEE YA NEXT DEMO/INTRO/COCK-UP!! SPOOK! "
- DC.B " ",0
-
- even
-
- new: movem.l d0-d7/a0-a6,-(sp) ; Save all registers
- and.w #$10,$dff01e ; Check if it is copper interrupt
- beq out ; If not, skip this code
- move.w #$10,$dff09c
-
- ; **********************************************************
- ; *** This is where the code goes!!!! ***
- ; **********************************************************
-
- movem.l d0-d7/a0-a6,-(sp)
- jsr play_music
- movem.l (sp)+,d0-d7/a0-a6
-
- jsr switchscreen
-
- move.l current,d0 ; Store Screen address in Copper list
- move.w d0,pl0l
- swap d0
- move.w d0,pl0h
- ; swap d0
- ; add.l #40,d0
- ; move.w d0,pl1l
- ; swap d0
- ; move.w d0,pl1h
-
- move.l ripos,a0
- lea water+6,a1
- move.w #64,d0
- riplit: move.w (a0),(a1)
- addq.l #4,a1
- move.w (a0)+,(a1)
- add.l #24,a1
- cmp.w #999,(a0)
- bne.s loop
- lea ripple,a0
- loop: dbf d0,riplit
- move.l ripos,a0
- addq.l #2,a0
- move.w (a0),d0
- cmp.w #999,d0
- bne.s pb
- lea ripple,a0
- pb: move.l a0,ripos
-
- move.w pause,d0
- tst.w d0
- beq.s goon
- subq.w #1,d0
- move.w d0,pause
- move.w #0,shift
- bra.w noscroll
-
- goon: move.l #scroll+2,$dff050
- move.l #scroll,$dff054
- move.l #$ffffffff,$dff044
- move.w #0,$dff066
- move.w #0,$dff064
- move.w shift,d0
- tst.w shift
- bne.s subit
- move.w #%1110000000000000,d0
- bra.s putit
- subit: sub.w #%0010000000000000,d0
- putit: move.w d0,shift
- move.w #$e9f0,$dff040
- move.w #%01101011000,$dff058
-
- move.l tpoi1,a0
- move.b (a0)+,d0
- cmp.b #"@",d0
- bne.s test
- move.w #200,pause
- move.l a0,tpoi1
- bra.s noscroll
-
- test: move.w shift,d0
- tst.w d0
- bne.s noscroll
-
- noshit: move.l tpoi1,a0
- move.l #0,d0
- move.b (a0)+,d0
- tst.b d0
- bne.s find
- lea text1,a0
- move.b (a0),d0
- find: move.l a0,tpoi1
- sub.b #$20,d0
- lea chars,a0
- loopy: cmp.b #19,d0
- ble.s smch
- sub.b #20,d0
- add.l #40*16,a0
- bra.s loopy
- smch add.l d0,a0
- add.l d0,a0
- move.l a0,char1
-
- noscroll:
- move.l char1,a0
- move.l a0,$dff050
- move.l #scroll,$dff054
- move.l #$ffffffff,$dff044
- move.w #46,$dff066
- move.w #38,$dff064
- move.w #$09f0,d1
- move.w shift,d0
- add.w d1,d0
- move.w d0,$dff040
- move.w #%01110000001,$dff058
-
- ; move.w #12,d0
- ;looop: move.w (a0),(a1)
- ; add.l #48,a1
- ; add.l #40,a0
- ; dbf d0,looop
-
- moveq.w #4,d4
- move.w #19,d3
- move.w #38,$dff066 ; Dest Modulo
- move.w #46,$dff064 ; Source Modulo
- move.w #38,$dff062 ; Source Modulo
-
- move.l wavemove,a3
- move.l wavemove2,a4
-
- ; ***** Lob Each pixel to screen at differing heights *****
-
- bull: move.l dest,a2 ; Destination
- add.l d4,a2
- sub.l #40*49,a2
- move.l a2,storage
-
- move.l storage,a2
- move.w (a3)+,d5
- add.w d5,a2
- cmp.w #9999,(a3)
- bne.s jeeez
- lea sinew,a3
- jeeez: move.w (a4)+,d5
- add.w d5,a2
- cmp.w #9999,(a4)
- bne.s jeez
- lea sinew2,a4
- jeez:
- move.l source,a0 ; Source
- add.l d4,a0
- sub.l #(48*49)-2,a0
-
- move.l a0,$dff050
- move.l a2,$dff054
- move.l #$80008000,$dff044
- move.w #%0000100111110000,$dff040
- move.w #%1101111000001,$dff058
-
- ; ***** Lob Next Pixel to screen!!! *****
-
- add.l #48*49,a0
- move.l dest,a2 ; Destination
- add.l d4,a2
- move.l a2,storage
-
- ; move.l storage,a2
- move.w (a3)+,d5
- add.w d5,a2
- cmp.w #9999,(a3)
- bne.s jeeez2
- lea sinew,a3
- jeeez2: move.w (a4)+,d5
- add.w d5,a2
- cmp.w #9999,(a4)
- bne.s jeez2
- lea sinew2,a4
- jeez2:
- move.l a0,$dff050
- move.l a2,$dff04c
- move.l a2,$dff054
- move.l #$40004000,$dff044
- move.w #%0000110111111100,$dff040
- move.w #%01101000001,$dff058
-
- ; ***** Lob Next Pixel to screen!!! *****
-
- ; move.l dest,a2 ; Destination
- ; add.l d4,a2
-
- move.l storage,a2
- move.w (a3)+,d5
- add.w d5,a2
- cmp.w #9999,(a3)
- bne.s jeeez3
- lea sinew,a3
- jeeez3: move.w (a4)+,d5
- add.w d5,a2
- cmp.w #9999,(a4)
- bne.s jeez3
- lea sinew2,a4
- jeez3:
- move.l a0,$dff050
- move.l a2,$dff04c
- move.l a2,$dff054
- move.l #$20002000,$dff044
- move.w #%01101000001,$dff058
-
- ; ***** Lob Next Pixel to screen!!! *****
-
- ; move.l dest,a2 ; Destination
- ; add.l d4,a2
-
- move.l storage,a2
- move.w (a3)+,d5
- add.w d5,a2
- cmp.w #9999,(a3)
- bne.s jeeez4
- lea sinew,a3
- jeeez4: move.w (a4)+,d5
- add.w d5,a2
- cmp.w #9999,(a4)
- bne.s jeez4
- lea sinew2,a4
- jeez4:
- move.l a0,$dff050
- move.l a2,$dff04c
- move.l a2,$dff054
- move.l #$10001000,$dff044
- move.w #%01101000001,$dff058
-
- ; ***** Lob Next Pixel to screen!!! *****
-
- ; move.l dest,a2 ; Destination
- ; add.l d4,a2
-
- move.l storage,a2
- move.w (a3)+,d5
- add.w d5,a2
- cmp.w #9999,(a3)
- bne.s jeeez5
- lea sinew,a3
- jeeez5: move.w (a4)+,d5
- add.w d5,a2
- cmp.w #9999,(a4)
- bne.s jeez5
- lea sinew2,a4
- jeez5:
- move.l a0,$dff050
- move.l a2,$dff04c
- move.l a2,$dff054
- move.l #$08000800,$dff044
- move.w #%01101000001,$dff058
-
- ; ***** Lob Next Pixel to screen!!! *****
-
- ; move.l dest,a2 ; Destination
- ; add.l d4,a2
-
- move.l storage,a2
- move.w (a3)+,d5
- add.w d5,a2
- cmp.w #9999,(a3)
- bne.s jeeez6
- lea sinew,a3
- jeeez6: move.w (a4)+,d5
- add.w d5,a2
- cmp.w #9999,(a4)
- bne.s jeez6
- lea sinew2,a4
- jeez6:
- move.l a0,$dff050
- move.l a2,$dff04c
- move.l a2,$dff054
- move.l #$04000400,$dff044
- move.w #%01101000001,$dff058
-
- ; ***** Lob Next Pixel to screen!!! *****
-
- ; move.l dest,a2 ; Destination
- ; add.l d4,a2
-
- move.l storage,a2
- move.w (a3)+,d5
- add.w d5,a2
- cmp.w #9999,(a3)
- bne.s jeeez7
- lea sinew,a3
- jeeez7: move.w (a4)+,d5
- add.w d5,a2
- cmp.w #9999,(a4)
- bne.s jeez7
- lea sinew2,a4
- jeez7:
- move.l a0,$dff050
- move.l a2,$dff04c
- move.l a2,$dff054
- move.l #$02000200,$dff044
- move.w #%01101000001,$dff058
-
- ; ***** Lob Next Pixel to screen!!! *****
-
- ; move.l dest,a2 ; Destination
- ; add.l d4,a2
-
- move.l storage,a2
- move.w (a3)+,d5
- add.w d5,a2
- cmp.w #9999,(a3)
- bne.s jeeez8
- lea sinew,a3
- jeeez8: move.w (a4)+,d5
- add.w d5,a2
- cmp.w #9999,(a4)
- bne.s jeez8
- lea sinew2,a4
- jeez8:
- move.l a0,$dff050
- move.l a2,$dff04c
- move.l a2,$dff054
- move.l #$01000100,$dff044
- move.w #%01101000001,$dff058
-
- ; ***** Lob Next Pixel to screen!!! *****
-
- ; move.l dest,a2 ; Destination
- ; add.l d4,a2
-
- move.l storage,a2
- move.w (a3)+,d5
- add.w d5,a2
- cmp.w #9999,(a3)
- bne.s jeeez9
- lea sinew,a3
- jeeez9: move.w (a4)+,d5
- add.w d5,a2
- cmp.w #9999,(a4)
- bne.s jeez9
- lea sinew2,a4
- jeez9:
- move.l a0,$dff050
- move.l a2,$dff04c
- move.l a2,$dff054
- move.l #$00800080,$dff044
- move.w #%01101000001,$dff058
-
- ; ***** Lob Next Pixel to screen!!! *****
-
- ; move.l dest,a2 ; Destination
- ; add.l d4,a2
-
- move.l storage,a2
- move.w (a3)+,d5
- add.w d5,a2
- cmp.w #9999,(a3)
- bne.s jeeez10
- lea sinew,a3
- jeeez10: move.w (a4)+,d5
- add.w d5,a2
- cmp.w #9999,(a4)
- bne.s jeez10
- lea sinew2,a4
- jeez10:
- move.l a0,$dff050
- move.l a2,$dff04c
- move.l a2,$dff054
- move.l #$00400040,$dff044
- move.w #%01101000001,$dff058
-
- ; ***** Lob Next Pixel to screen!!! *****
-
- ; move.l dest,a2 ; Destination
- ; add.l d4,a2
-
- move.l storage,a2
- move.w (a3)+,d5
- add.w d5,a2
- cmp.w #9999,(a3)
- bne.s jeeez11
- lea sinew,a3
- jeeez11: move.w (a4)+,d5
- add.w d5,a2
- cmp.w #9999,(a4)
- bne.s jeez11
- lea sinew2,a4
- jeez11:
- move.l a0,$dff050
- move.l a2,$dff04c
- move.l a2,$dff054
- move.l #$00200020,$dff044
- move.w #%01101000001,$dff058
-
- ; ***** Lob Next Pixel to screen!!! *****
-
- ; move.l dest,a2 ; Destination
- ; add.l d4,a2
-
- move.l storage,a2
- move.w (a3)+,d5
- add.w d5,a2
- cmp.w #9999,(a3)
- bne.s jeeez12
- lea sinew,a3
- jeeez12: move.w (a4)+,d5
- add.w d5,a2
- cmp.w #9999,(a4)
- bne.s jeez12
- lea sinew2,a4
- jeez12:
- move.l a0,$dff050
- move.l a2,$dff04c
- move.l a2,$dff054
- move.l #$00100010,$dff044
- move.w #%01101000001,$dff058
-
- ; ***** Lob Next Pixel to screen!!! *****
-
- ; move.l dest,a2 ; Destination
- ; add.l d4,a2
-
- move.l storage,a2
- move.w (a3)+,d5
- add.w d5,a2
- cmp.w #9999,(a3)
- bne.s jeeez13
- lea sinew,a3
- jeeez13: move.w (a4)+,d5
- add.w d5,a2
- cmp.w #9999,(a4)
- bne.s jeez13
- lea sinew2,a4
- jeez13:
- move.l a0,$dff050
- move.l a2,$dff04c
- move.l a2,$dff054
- move.l #$00080008,$dff044
- move.w #%01101000001,$dff058
-
- ; ***** Lob Next Pixel to screen!!! *****
-
- ; move.l dest,a2 ; Destination
- ; add.l d4,a2
-
- move.l storage,a2
- move.w (a3)+,d5
- add.w d5,a2
- cmp.w #9999,(a3)
- bne.s jeeez14
- lea sinew,a3
- jeeez14: move.w (a4)+,d5
- add.w d5,a2
- cmp.w #9999,(a4)
- bne.s jeez14
- lea sinew2,a4
- jeez14:
- move.l a0,$dff050
- move.l a2,$dff04c
- move.l a2,$dff054
- move.l #$00040004,$dff044
- move.w #%01101000001,$dff058
-
- ; ***** Lob Next Pixel to screen!!! *****
-
- ; move.l dest,a2 ; Destination
- ; add.l d4,a2
-
- move.l storage,a2
- move.w (a3)+,d5
- add.w d5,a2
- cmp.w #9999,(a3)
- bne.s jeeez15
- lea sinew,a3
- jeeez15: move.w (a4)+,d5
- add.w d5,a2
- cmp.w #9999,(a4)
- bne.s jeez15
- lea sinew2,a4
- jeez15:
- move.l a0,$dff050
- move.l a2,$dff04c
- move.l a2,$dff054
- move.l #$00020002,$dff044
- move.w #%01101000001,$dff058
-
- ; ***** Lob Next Pixel to screen!!! *****
-
- ; move.l dest,a2 ; Destination
- ; add.l d4,a2
-
- move.l storage,a2
- move.w (a3)+,d5
- add.w d5,a2
- cmp.w #9999,(a3)
- bne.s jeeez16
- lea sinew,a3
- jeeez16: move.w (a4)+,d5
- add.w d5,a2
- cmp.w #9999,(a4)
- bne.s jeez16
- lea sinew2,a4
- jeez16:
- move.l a0,$dff050
- move.l a2,$dff04c
- move.l a2,$dff054
- move.l #$00010001,$dff044
- move.w #%01101000001,$dff058
-
- addq.w #2,d4
-
- dbf d3,bull
-
- move.l wavemove,a0
- subq.l #6,a0
- cmp.w #9999,(a0)
- bne.s ok
- lea sinend,a0
- ok: move.l a0,wavemove
-
- move.l wavemove2,a0
- addq.l #2,a0
- cmp.w #9999,(a0)
- bne.s ok2
- lea sinew2,a0
- ok2: move.l a0,wavemove2
-
- move.b vs4,d0
- tst.b d0
- beq.s nobar1
- move.l #0,h4
- move.w #29,i4
- nobar1:
- move.b vs3,d0
- tst.b d0
- beq.s nobar2
- move.l #0,h3
- move.w #29,i3
- nobar2:
- move.b vs2,d0
- tst.b d0
- beq.s nobar3
- move.l #0,h2
- move.w #29,i2
- nobar3:
- move.b vs1,d0
- tst.b d0
- beq.s nobar4
- move.l #0,h1
- move.w #29,i1
- nobar4:
- move.l #screen3+(40*137)-6,a0
- move.l h4,d0
- add.l d0,a0
- move.w i4,d0
- move.w #$0000,(a0)
- add.l #80,a0
- wanker: move.w #$ffff,(a0)
- add.l #80,a0
- dbf d0,wanker
-
- move.l #screen3+(40*137)-16,a0
- move.l h3,d0
- add.l d0,a0
- move.w i3,d0
- move.w #$0000,(a0)
- add.l #80,a0
- wanker2:move.w #$ffff,(a0)
- add.l #80,a0
- dbf d0,wanker2
-
- move.l #screen3+(40*137)-26,a0
- move.l h2,d0
- add.l d0,a0
- move.w i2,d0
- move.w #$0000,(a0)
- add.l #80,a0
- wanker3:move.w #$ffff,(a0)
- add.l #80,a0
- dbf d0,wanker3
-
- move.l #screen3+(40*137)-36,a0
- move.l h1,d0
- add.l d0,a0
- move.w i1,d0
- move.w #$0000,(a0)
- add.l #80,a0
- wanker4:move.w #$ffff,(a0)
- add.l #80,a0
- dbf d0,wanker4
-
- move.l h4,d0
- cmp.l #29*80,d0
- bge.s not1
- add.l #80,d0
- move.l d0,h4
- move.w i4,d0
- subq.w #1,d0
- move.w d0,i4
- not1:
- move.l h3,d0
- cmp.l #29*80,d0
- bge.s not2
- add.l #80,d0
- move.l d0,h3
- move.w i3,d0
- subq.w #1,d0
- move.w d0,i3
- not2:
- move.l h2,d0
- cmp.l #29*80,d0
- bge.s not3
- add.l #80,d0
- move.l d0,h2
- move.w i2,d0
- subq.w #1,d0
- move.w d0,i2
- not3:
- move.l h1,d0
- cmp.l #29*80,d0
- bge.s not4
- add.l #80,d0
- move.l d0,h1
- move.w i1,d0
- subq.w #1,d0
- move.w d0,i1
- not4:
-
- out: movem.l (sp)+,d0-d7/a0-a6 ; Restore registers
-
- dc.w $4ef9 ; JSR instruction
-
- old: dc.l 0
- oldcpr: dc.l 0 ; Workbench copper list
-
- current dc.l screen
- storage dc.l 0
- source: dc.l scroll
- dest: dc.l screen+(2*40)-4
- dest1: dc.l screen+(2*40)-4
- dest2: dc.l screen2+(2*40)-4
- tpoi1: dc.l text1
-
- char1: dc.l chars
-
- h1: dc.l 0
- h2: dc.l 0
- h3: dc.l 0
- h4: dc.l 0
- i1: dc.w 29
- i2: dc.w 29
- i3: dc.w 29
- i4: dc.w 29
-
- apoi: dc.l 0
- ;pos1: dc.l sine2
- ;pos2: dc.l sine
- posit: dc.w 0
- shift: dc.w %1110000000000000
- shift2: dc.w %1110000000000000
- v1dat: dc.w 0
- v2dat: dc.w 0
- v3dat: dc.w 0
- v4dat: dc.w 0
-
- newcpr: dc.w $100,%0011001000000000,$102,0,$108,0,$10a,0
- dc.w $92,$38,$94,$d0,$8e,$2c81,$90,$38c1,$e0
- pl0h: dc.w 0,$e2
- pl0l: dc.w 0,$e4
- pl1h: dc.w 0,$e6
- pl1l: dc.w 0,$e8
- pl2h: dc.w 0,$ea
- pl2l: dc.w 0,$120
- SP0H DC.W 0,$122
- SP0L DC.W 0
- dc.w $180,$000
- dc.w $182,$000
- dc.w $184,$fff
- dc.w $186,$fff
- dc.w $188,$88f
- dc.w $18a,$88f
- dc.w $18c,$000
- dc.w $18e,$000
- dc.w $9c,$8010 ; Call copper interrupt
-
- dc.w $0001,$fffe,$180,$fff
- dc.w $2801,$fffe,$180,$ffe
- dc.w $3001,$fffe,$180,$ffd
- dc.w $3801,$fffe,$180,$ffc
- dc.w $4001,$fffe,$180,$ffb
- dc.w $4801,$fffe,$180,$ffa
- dc.w $5001,$fffe,$180,$ff9
- dc.w $5801,$fffe,$180,$ff8
- dc.w $6001,$fffe,$180,$ff7
- dc.w $6801,$fffe,$180,$ff6
- dc.w $7001,$fffe,$180,$ff5
- dc.w $7801,$fffe,$180,$ff4
- dc.w $8001,$fffe,$180,$ff3
- dc.w $8801,$fffe,$180,$ff2
- dc.w $9001,$fffe,$180,$ff1
- dc.w $9801,$fffe,$180,$ff0
- dc.w $a001,$fffe,$180,$fe2
- dc.w $a401,$fffe,$180,$fe0
- dc.w $a801,$fffe,$180,$fd2
- dc.w $ac01,$fffe,$180,$fd0
- dc.w $b001,$fffe,$180,$fc2
- dc.w $b401,$fffe,$180,$fc0
- dc.w $b801,$fffe,$180,$fb2
- dc.w $bc01,$fffe,$180,$fb0
- dc.w $c001,$fffe,$180,$fa2
- dc.w $c401,$fffe,$180,$fa0
- dc.w $c801,$fffe,$180,$f92
- dc.w $cc01,$fffe,$180,$f90
- dc.w $d001,$fffe,$180,$f82
- dc.w $d401,$fffe,$180,$f80
- dc.w $d801,$fffe,$180,$f72
- dc.w $dc01,$fffe,$180,$f70
- dc.w $e001,$fffe,$180,$f62
- dc.w $e401,$fffe,$180,$f60
- dc.w $e801,$fffe,$180,$f52
- dc.w $ec01,$fffe,$180,$f50
-
- dc.w $188,$66c
- dc.w $18a,$66c
- dc.w $18c,$22a
- dc.w $18e,$22a
-
- water: dc.w $ef01,$fffe,$108,-120,$10a,-120,$180,$0004,$184,$044a,$186,$0226,$182,$0007
- dc.w $f001,$fffe,$108,-120,$10a,-120,$180,$0014,$184,$044a,$186,$0226,$182,$0007
- dc.w $f101,$fffe,$108,-120,$10a,-120,$180,$0104,$184,$044a,$186,$0226,$182,$0007
- dc.w $f201,$fffe,$108,-120,$10a,-120,$180,$0114,$184,$044a,$186,$0226,$182,$0007
- dc.w $f301,$fffe,$108,-120,$10a,-120,$180,$0005,$184,$044a,$186,$0226,$182,$0008
- dc.w $f401,$fffe,$108,-120,$10a,-120,$180,$0015,$184,$055b,$186,$0226,$182,$0008
- dc.w $f501,$fffe,$108,-120,$10a,-120,$180,$0105,$184,$055b,$186,$0226,$182,$0008
- dc.w $f601,$fffe,$108,-120,$10a,-120,$180,$0115,$184,$055b,$186,$0337,$182,$0008
- dc.w $f701,$fffe,$108,-120,$10a,-120,$180,$0006,$184,$055b,$186,$0337,$182,$0118
- dc.w $f801,$fffe,$108,-120,$10a,-120,$180,$0016,$184,$055b,$186,$0337,$182,$0118
- dc.w $f901,$fffe,$108,-120,$10a,-120,$180,$0106,$184,$066b,$186,$0337,$182,$0118
- dc.w $fa01,$fffe,$108,-120,$10a,-120,$180,$0116,$184,$066b,$186,$0337,$182,$0118
- dc.w $fb01,$fffe,$108,-120,$10a,-120,$180,$0007,$184,$066b,$186,$0337,$182,$0119
- dc.w $fc01,$fffe,$108,-120,$10a,-120,$180,$0017,$184,$066b,$186,$0448,$182,$0119
- dc.w $fd01,$fffe,$108,-120,$10a,-120,$180,$0107,$184,$066b,$186,$0448,$182,$0119
- dc.w $fe01,$fffe,$108,-120,$10a,-120,$180,$0117,$184,$077c,$186,$0448,$182,$0119
- dc.w $ff01,$fffe,$108,-120,$10a,-120,$180,$0008,$184,$077c,$186,$0448,$182,$0229
- dc.w $ffe1,$fffe,$108,-120,$10a,-120,$180,$0018,$184,$077c,$186,$0448,$182,$0229
- dc.w $0101,$fffe,$108,-120,$10a,-120,$180,$0108,$184,$077c,$186,$0448,$182,$0229
- dc.w $0201,$fffe,$108,-120,$10a,-120,$180,$0118,$184,$077c,$186,$0559,$182,$0229
- dc.w $0301,$fffe,$108,-120,$10a,-120,$180,$0009,$184,$088c,$186,$0559,$182,$022a
- dc.w $0401,$fffe,$108,-120,$10a,-120,$180,$0019,$184,$088c,$186,$0559,$182,$022a
- dc.w $0501,$fffe,$108,-120,$10a,-120,$180,$0109,$184,$088c,$186,$0559,$182,$022a
- dc.w $0601,$fffe,$108,-120,$10a,-120,$180,$0119,$184,$088c,$186,$0559,$182,$022a
- dc.w $0701,$fffe,$108,-120,$10a,-120,$180,$000a,$184,$088c,$186,$0559,$182,$033a
- dc.w $0801,$fffe,$108,-120,$10a,-120,$180,$001a,$184,$099d,$186,$066a,$182,$033a
- dc.w $0901,$fffe,$108,-120,$10a,-120,$180,$010a,$184,$099d,$186,$066a,$182,$033a
- dc.w $0a01,$fffe,$108,-120,$10a,-120,$180,$011a,$184,$099d,$186,$066a,$182,$033a
- dc.w $0b01,$fffe,$108,-120,$10a,-120,$180,$000b,$184,$099d,$186,$066a,$182,$033b
- dc.w $0c01,$fffe,$108,-120,$10a,-120,$180,$001b,$184,$099d,$186,$066a,$182,$033b
- dc.w $0d01,$fffe,$108,-120,$10a,-120,$180,$010b,$184,$0aad,$186,$066a,$182,$033b
- dc.w $0e01,$fffe,$108,-120,$10a,-120,$180,$011b,$184,$0aad,$186,$077b,$182,$033b
- dc.w $0f01,$fffe,$108,-120,$10a,-120,$180,$000c,$184,$0aad,$186,$077b,$182,$044b
- dc.w $1001,$fffe,$108,-120,$10a,-120,$180,$001c,$184,$0aad,$186,$077b,$182,$044b
- dc.w $1101,$fffe,$108,-120,$10a,-120,$180,$010c,$184,$0aad,$186,$077b,$182,$044b
- dc.w $1201,$fffe,$108,-120,$10a,-120,$180,$011c,$184,$0bbe,$186,$077b,$182,$044b
- dc.w $1301,$fffe,$108,-120,$10a,-120,$180,$000d,$184,$0bbe,$186,$077b,$182,$044c
- dc.w $1401,$fffe,$108,-120,$10a,-120,$180,$001d,$184,$0bbe,$186,$088c,$182,$044c
- dc.w $1501,$fffe,$108,-120,$10a,-120,$180,$010d,$184,$0bbe,$186,$088c,$182,$044c
- dc.w $1601,$fffe,$108,-120,$10a,-120,$180,$011d,$184,$0bbe,$186,$088c,$182,$044c
- dc.w $1701,$fffe,$108,-120,$10a,-120,$180,$000e,$184,$0cce,$186,$088c,$182,$055c
- dc.w $1801,$fffe,$108,-120,$10a,-120,$180,$001e,$184,$0cce,$186,$088c,$182,$055c
- dc.w $1901,$fffe,$108,-120,$10a,-120,$180,$010e,$184,$0cce,$186,$088c,$182,$055c
- dc.w $1a01,$fffe,$108,-120,$10a,-120,$180,$011e,$184,$0cce,$186,$099d,$182,$055c
- dc.w $1b01,$fffe,$108,-120,$10a,-120,$180,$000f,$184,$0cce,$186,$099d,$182,$055d
- dc.w $1c01,$fffe,$108,-120,$10a,-120,$180,$001f,$184,$0ddf,$186,$099d,$182,$055d
- dc.w $1d01,$fffe,$108,-120,$10a,-120,$180,$010f,$184,$0ddf,$186,$099d,$182,$055d
- dc.w $1e01,$fffe,$108,-120,$10a,-120,$180,$011f,$184,$0ddf,$186,$099d,$182,$055d
- dc.w $1f01,$fffe,$108,-120,$10a,-120,$180,$021f,$184,$0ddf,$186,$099d,$182,$066d
- dc.w $2001,$fffe,$108,-120,$10a,-120,$180,$021f,$184,$0ddf,$186,$0aae,$182,$066d
- dc.w $2101,$fffe,$108,-120,$10a,-120,$180,$022f,$184,$0eef,$186,$0aae,$182,$066d
- dc.w $2201,$fffe,$108,-120,$10a,-120,$180,$022f,$184,$0eef,$186,$0aae,$182,$066d
- dc.w $2301,$fffe,$108,-120,$10a,-120,$180,$032f,$184,$0eef,$186,$0aae,$182,$066e
- dc.w $2401,$fffe,$108,-120,$10a,-120,$180,$032f,$184,$0eef,$186,$0aae,$182,$066e
- dc.w $2501,$fffe,$108,-120,$10a,-120,$180,$033f,$184,$0eef,$186,$0aae,$182,$066e
- dc.w $2601,$fffe,$108,-120,$10a,-120,$180,$033f,$184,$0fff,$186,$0bbf,$182,$066e
- dc.w $2701,$fffe,$108,-120,$10a,-120,$180,$043f,$184,$0fff,$186,$0bbf,$182,$077e
- dc.w $2801,$fffe,$108,-120,$10a,-120,$180,$043f,$184,$0fff,$186,$0bbf,$182,$077e
- dc.w $2901,$fffe,$108,-120,$10a,-120,$180,$044f,$184,$0fff,$186,$0bbf,$182,$077e
- dc.w $2a01,$fffe,$108,-120,$10a,-120,$180,$044f,$184,$0fff,$186,$0bbf,$182,$077e
- dc.w $2b01,$fffe,$108,-120,$10a,-120,$180,$054f,$184,$0fff,$186,$0bbf,$182,$077f
- dc.w $2c01,$fffe,$108,-120,$10a,-120,$180,$054f,$184,$0fff,$186,$0ccf,$182,$077f
- dc.w $2d01,$fffe,$108,-120,$10a,-120,$180,$055f,$184,$0fff,$186,$0ccf,$182,$077f
- dc.w $2e01,$fffe,$108,-120,$10a,-120,$180,$055f,$184,$0fff,$186,$0ccf,$182,$077f
- dc.w $2f01,$fffe,$108,-120,$10a,-120,$180,$065f,$184,$0fff,$186,$0ccf,$182,$088f
- dc.w $ffff,$fffe ; End copper
-
- gfxlib: dc.b "graphics.library",0
- even
- gfxbse: dc.l 0
-
- dcb.b 100*40,0
- screen: dcb.b 40*310,0
- screen2: dcb.b 40*310,0
- screen3: dcb.b 40*240,0
- screen4: dcb.b 40*80,0
- screen5: dcb.b 40*240,0
-
- ripple: dc.w -080,-080,-080,-080,-080,-080,-080,-080,-080,-080
- dc.w -120,-080,-080,-080,-080,-080,-120,-080,-080,-080
- dc.w -080,-120,-080,-080,-080,-120,-080,-080,-120,-080
- dc.w -120,-120,-080,-120,-120,-120,-080,-120,-120,-120
- dc.w -120,-080,-120,-120,-120,-120,-120,-080,-120,-120
- dc.w -120,-120,-120,-120,-120,-120,-120,-120,-160,-120
- dc.w -120,-120,-120,-120,-160,-120,-120,-120,-120,-160
- dc.w -120,-120,-120,-160,-120,-120,-160,-120,-160,-160
- dc.w -120,-160,-160,-160,-120,-160,-160,-160,-160,-120
- dc.w -160,-160,-160,-160,-160,-120,-160,-160,-160,-160
- dc.w -160,-160,-160,-160,-160,-160,-120,-160,-160,-160
- dc.w -160,-160,-120,-160,-160,-160,-160,-120,-160,-160
- dc.w -160,-120,-160,-160,-120,-160,-120,-120,-160,-120
- dc.w -120,-120,-160,-120,-120,-120,-120,-160,-120,-120
- dc.w -120,-120,-120,-160,-120,-120,-120,-120,-120,-120
- dc.w -120,-120,-120,-120,-080,-120,-120,-120,-120,-120
- dc.w -080,-120,-120,-120,-120,-080,-120,-120,-120,-080
- dc.w -120,-120,-080,-120,-080,-080,-120,-080,-080,-080
- dc.w -120,-080,-080,-080,-080,-120,-080,-080,-080,-080
- dc.w -080,-120,999
-
- ripos: dc.l ripple
-
- chars: incbin "charset"
- dcb.w 52*100,0
- scroll: dcb.w 52*150,0
-
- dir: dc.w 0
-
- switchscreen:
- move.l current,a0
- cmp.l #screen,a0
- bne.s sc2
- move.l #screen2,a0
- move.l a0,current
- move.l dest2,a0
- move.l a0,dest
- rts
-
- sc2: move.l #screen,a0
- move.l a0,current
- move.l dest1,a0
- move.l a0,dest
- rts
-
- wavepos:
- dc.l sinew
- wavemove:
- dc.l sinew
- wavepos2:
- dc.l sinew2
- wavemove2:
- dc.l sinew2
-
- sprite0:
- dc.w 0,0,0,0,0,0
-
- dc.w 9999,9999,9999,9999,9999
- sinew:
- m=40
- DC.W 0
- DC.W 0
- DC.W 0
- DC.W 0
- DC.W 0
- DC.W 0
- DC.W 0
- DC.W 0
- DC.W 0
- DC.W 0
- DC.W 1*m
- DC.W 1*m
- DC.W 1*m
- DC.W 1*m
- DC.W 2*m
- DC.W 2*m
- DC.W 2*m
- DC.W 3*m
- DC.W 3*m
- DC.W 4*m
- DC.W 4*m
- DC.W 5*m
- DC.W 6*m
- DC.W 6*m
- DC.W 7*m
- DC.W 8*m
- DC.W 8*m
- DC.W 9*m
- DC.W 10*m
- DC.W 11*m
- DC.W 12*m
- DC.W 13*m
- DC.W 14*m
- DC.W 15*m
- DC.W 16*m
- DC.W 17*m
- DC.W 18*m
- DC.W 19*m
- DC.W 20*m
- DC.W 21*m
- DC.W 22*m
- DC.W 23*m
- DC.W 24*m
- DC.W 26*m
- DC.W 27*m
- DC.W 28*m
- DC.W 30*m
- DC.W 31*m
- DC.W 32*m
- DC.W 33*m
- DC.W 35*m
- DC.W 36*m
- DC.W 38*m
- DC.W 39*m
- DC.W 40*m
- DC.W 42*m
- DC.W 43*m
- DC.W 45*m
- DC.W 46*m
- DC.W 48*m
- DC.W 49*m
- DC.W 51*m
- DC.W 52*m
- DC.W 54*m
- DC.W 55*m
- DC.W 57*m
- DC.W 58*m
- DC.W 60*m
- DC.W 61*m
- DC.W 63*m
- DC.W 64*m
- DC.W 66*m
- DC.W 67*m
- DC.W 68*m
- DC.W 70*m
- DC.W 71*m
- DC.W 73*m
- DC.W 74*m
- DC.W 76*m
- DC.W 77*m
- DC.W 79*m
- DC.W 80*m
- DC.W 82*m
- DC.W 83*m
- DC.W 84*m
- DC.W 86*m
- DC.W 87*m
- DC.W 88*m
- DC.W 90*m
- DC.W 91*m
- DC.W 92*m
- DC.W 93*m
- DC.W 95*m
- DC.W 96*m
- DC.W 97*m
- DC.W 98*m
- DC.W 99*m
- DC.W 101*m
- DC.W 102*m
- DC.W 103*m
- DC.W 104*m
- DC.W 105*m
- DC.W 106*m
- DC.W 107*m
- DC.W 108*m
- DC.W 109*m
- DC.W 109*m
- DC.W 110*m
- DC.W 111*m
- DC.W 112*m
- DC.W 113*m
- DC.W 113*m
- DC.W 114*m
- DC.W 115*m
- DC.W 115*m
- DC.W 116*m
- DC.W 116*m
- DC.W 117*m
- DC.W 117*m
- DC.W 118*m
- DC.W 118*m
- DC.W 119*m
- DC.W 119*m
- DC.W 119*m
- DC.W 119*m
- DC.W 120*m
- DC.W 120*m
- DC.W 120*m
- DC.W 120*m
- DC.W 120*m
- DC.W 120*m
- DC.W 120*m
- DC.W 120*m
- DC.W 120*m
- DC.W 120*m
- DC.W 119*m
- DC.W 119*m
- DC.W 119*m
- DC.W 119*m
- DC.W 118*m
- DC.W 118*m
- DC.W 118*m
- DC.W 117*m
- DC.W 117*m
- DC.W 116*m
- DC.W 116*m
- DC.W 115*m
- DC.W 115*m
- DC.W 114*m
- DC.W 113*m
- DC.W 113*m
- DC.W 112*m
- DC.W 111*m
- DC.W 110*m
- DC.W 109*m
- DC.W 109*m
- DC.W 108*m
- DC.W 107*m
- DC.W 106*m
- DC.W 105*m
- DC.W 104*m
- DC.W 103*m
- DC.W 102*m
- DC.W 101*m
- DC.W 99*m
- DC.W 98*m
- DC.W 97*m
- DC.W 96*m
- DC.W 95*m
- DC.W 93*m
- DC.W 92*m
- DC.W 91*m
- DC.W 90*m
- DC.W 88*m
- DC.W 87*m
- DC.W 86*m
- DC.W 84*m
- DC.W 83*m
- DC.W 82*m
- DC.W 80*m
- DC.W 79*m
- DC.W 77*m
- DC.W 76*m
- DC.W 74*m
- DC.W 73*m
- DC.W 71*m
- DC.W 70*m
- DC.W 68*m
- DC.W 67*m
- DC.W 65*m
- DC.W 64*m
- DC.W 62*m
- DC.W 61*m
- DC.W 59*m
- DC.W 58*m
- DC.W 56*m
- DC.W 55*m
- DC.W 54*m
- DC.W 52*m
- DC.W 51*m
- DC.W 49*m
- DC.W 48*m
- DC.W 46*m
- DC.W 45*m
- DC.W 43*m
- DC.W 42*m
- DC.W 40*m
- DC.W 39*m
- DC.W 38*m
- DC.W 36*m
- DC.W 35*m
- DC.W 33*m
- DC.W 32*m
- DC.W 31*m
- DC.W 29*m
- DC.W 28*m
- DC.W 27*m
- DC.W 26*m
- DC.W 24*m
- DC.W 23*m
- DC.W 22*m
- DC.W 21*m
- DC.W 20*m
- DC.W 19*m
- DC.W 18*m
- DC.W 17*m
- DC.W 16*m
- DC.W 15*m
- DC.W 14*m
- DC.W 13*m
- DC.W 12*m
- DC.W 11*m
- DC.W 10*m
- DC.W 9*m
- DC.W 8*m
- DC.W 8*m
- DC.W 7*m
- DC.W 6*m
- DC.W 6*m
- DC.W 5*m
- DC.W 4*m
- DC.W 4*m
- DC.W 3*m
- DC.W 3*m
- DC.W 2*m
- DC.W 2*m
- DC.W 2*m
- DC.W 1*m
- DC.W 1*m
- DC.W 1*m
- sinend:
- DC.W 1*m
- dc.w 9999,9999,9999,9999,9999,9999
- sinew2:
- DC.W 0
- DC.W 0
- DC.W 0
- DC.W 0
- DC.W 0
- DC.W 0
- DC.W 1/2*m
- DC.W 1/2*m
- DC.W 2/2*m
- DC.W 3/2*m
- DC.W 3/2*m
- DC.W 4/2*m
- DC.W 5/2*m
- DC.W 7/2*m
- DC.W 8/2*m
- DC.W 9/2*m
- DC.W 11/2*m
- DC.W 12/2*m
- DC.W 14/2*m
- DC.W 16/2*m
- DC.W 18/2*m
- DC.W 20/2*m
- DC.W 22/2*m
- DC.W 24/2*m
- DC.W 26/2*m
- DC.W 28/2*m
- DC.W 31/2*m
- DC.W 33/2*m
- DC.W 35/2*m
- DC.W 38/2*m
- DC.W 40/2*m
- DC.W 43/2*m
- DC.W 46/2*m
- DC.W 48/2*m
- DC.W 51/2*m
- DC.W 54/2*m
- DC.W 56/2*m
- DC.W 59/2*m
- DC.W 62/2*m
- DC.W 64/2*m
- DC.W 67/2*m
- DC.W 70/2*m
- DC.W 72/2*m
- DC.W 75/2*m
- DC.W 78/2*m
- DC.W 80/2*m
- DC.W 83/2*m
- DC.W 85/2*m
- DC.W 88/2*m
- DC.W 90/2*m
- DC.W 92/2*m
- DC.W 94/2*m
- DC.W 97/2*m
- DC.W 99/2*m
- DC.W 101/2*m
- DC.W 103/2*m
- DC.W 105/2*m
- DC.W 106/2*m
- DC.W 108/2*m
- DC.W 110/2*m
- DC.W 112/2*m
- DC.W 113/2*m
- DC.W 114/2*m
- DC.W 115/2*m
- DC.W 116/2*m
- DC.W 117/2*m
- DC.W 118/2*m
- DC.W 119/2*m
- DC.W 119/2*m
- DC.W 120/2*m
- DC.W 120/2*m
- DC.W 120/2*m
- DC.W 120/2*m
- DC.W 120/2*m
- DC.W 120/2*m
- DC.W 119/2*m
- DC.W 119/2*m
- DC.W 118/2*m
- DC.W 118/2*m
- DC.W 117/2*m
- DC.W 116/2*m
- DC.W 115/2*m
- DC.W 114/2*m
- DC.W 112/2*m
- DC.W 111/2*m
- DC.W 110/2*m
- DC.W 108/2*m
- DC.W 106/2*m
- DC.W 105/2*m
- DC.W 103/2*m
- DC.W 101/2*m
- DC.W 99/2*m
- DC.W 97/2*m
- DC.W 94/2*m
- DC.W 92/2*m
- DC.W 90/2*m
- DC.W 88/2*m
- DC.W 85/2*m
- DC.W 83/2*m
- DC.W 80/2*m
- DC.W 78/2*m
- DC.W 75/2*m
- DC.W 72/2*m
- DC.W 70/2*m
- DC.W 67/2*m
- DC.W 64/2*m
- DC.W 62/2*m
- DC.W 59/2*m
- DC.W 56/2*m
- DC.W 54/2*m
- DC.W 51/2*m
- DC.W 48/2*m
- DC.W 46/2*m
- DC.W 43/2*m
- DC.W 40/2*m
- DC.W 38/2*m
- DC.W 35/2*m
- DC.W 33/2*m
- DC.W 31/2*m
- DC.W 28/2*m
- DC.W 26/2*m
- DC.W 24/2*m
- DC.W 22/2*m
- DC.W 20/2*m
- DC.W 18/2*m
- DC.W 16/2*m
- DC.W 14/2*m
- DC.W 12/2*m
- DC.W 11/2*m
- DC.W 9/2*m
- DC.W 8/2*m
- DC.W 7/2*m
- DC.W 5/2*m
- DC.W 4/2*m
- DC.W 3/2*m
- DC.W 3/2*m
- DC.W 2/2*m
- DC.W 1/2*m
- sinend2:
- DC.W 1/2*m
- dc.w 9999,9999,9999,9999,9999,9999
-
- PLAY_MUSIC:
- bra PLAY
-
- END_MUSIC:
- clr.w onoff
- clr.l $dff0a6
- clr.l $dff0b6
- clr.l $dff0c6
- clr.l $dff0d6
- move.w #$000f,$dff096
- bclr #1,$bfe001
- rts
-
- INIT_MUSIC:
- move.w #1,onoff
- bset #1,$bfe001
- lea module,a0
- lea 100(a0),a1
- move.l a1,SEQpoint
- move.l a0,a1
- add.l 8(a0),a1
- move.l a1,PATpoint
- move.l a0,a1
- add.l 16(a0),a1
- move.l a1,FRQpoint
- move.l a0,a1
- add.l 24(a0),a1
- move.l a1,VOLpoint
- move.l 4(a0),d0
- divu #13,d0
-
- lea 40(a0),a1
- lea SOUNDINFO+4(pc),a2
- moveq #10-1,d1
- initloop:
- move.w (a1)+,(a2)+
- move.l (a1)+,(a2)+
- addq.w #4,a2
- dbf d1,initloop
- moveq #0,d2
- move.l a0,d1
- add.l 32(a0),d1
- sub.l #WAVEFORMS,d1
- lea SOUNDINFO(pc),a0
- move.l d1,(a0)+
- moveq #9-1,d3
- initloop1:
- move.w (a0),d2
- add.l d2,d1
- add.l d2,d1
- addq.w #6,a0
- move.l d1,(a0)+
- dbf d3,initloop1
-
- move.l SEQpoint(pc),a0
- moveq #0,d2
- move.b 12(a0),d2 ;Get replay speed
- bne.s speedok
- move.b #3,d2 ;Set default speed
- speedok:
- move.w d2,respcnt ;Init repspeed counter
- move.w d2,repspd
- INIT2:
- clr.w audtemp
- move.w #$000f,$dff096 ;Disable audio DMA
- move.w #$0780,$dff09a ;Disable audio IRQ
- moveq #0,d7
- mulu #13,d0
- moveq #4-1,d6 ;Number of soundchannels-1
- lea V1data(pc),a0 ;Point to 1st voice data area
- lea silent(pc),a1
- lea o4a0c8(pc),a2
- initloop2:
- move.l a1,10(a0)
- move.l a1,18(a0)
- clr.l 14(a0)
- clr.b 45(a0)
- clr.b 47(a0)
- clr.w 8(a0)
- clr.l 48(a0)
- move.b #$01,23(a0)
- move.b #$01,24(a0)
- clr.b 25(a0)
- clr.l 26(a0)
- clr.w 30(a0)
- moveq #$00,d3
- move.w (a2)+,d1
- move.w (a2)+,d3
- divu #$0003,d3
- move.b d3,32(a0)
- mulu #$0003,d3
- andi.l #$00ff,d3
- andi.l #$00ff,d1
- addi.l #$dff0a0,d1
- move.l d1,a6
- move.l #$0000,(a6)
- move.w #$0100,4(a6)
- move.w #$0000,6(a6)
- move.w #$0000,8(a6)
- move.l d1,60(a0)
- clr.w 64(a0)
- move.l SEQpoint(pc),(a0)
- move.l SEQpoint(pc),52(a0)
- add.l d0,52(a0)
- add.l d3,52(a0)
- add.l d7,(a0)
- add.l d3,(a0)
- move.w #$000d,6(a0)
- move.l (a0),a3
- move.b (a3),d1
- andi.l #$00ff,d1
- lsl.w #6,d1
- move.l PATpoint(pc),a4
- adda.w d1,a4
- move.l a4,34(a0)
- clr.l 38(a0)
- move.b #$01,33(a0)
- move.b #$02,42(a0)
- move.b 1(a3),44(a0)
- move.b 2(a3),22(a0)
- clr.b 43(a0)
- clr.b 45(a0)
- clr.w 56(a0)
- adda.w #$004a,a0 ;Point to next voice's data area
- dbf d6,initloop2
- rts
-
-
- PLAY:
- lea pervol(pc),a6
- tst.w onoff
- bne.s music_on
- rts
- music_on:
- subq.w #1,respcnt ;Decrease replayspeed counter
- bne.s nonewnote
- move.w repspd(pc),respcnt ;Restore replayspeed counter
- lea V1data(pc),a0 ;Point to voice1 data area
- bsr new_note
- move.b tempreg,d5
- ; and.b #%00111111,d5
- move.b d5,vs1
- lea V2data(pc),a0 ;Point to voice2 data area
- bsr new_note
- move.b tempreg,d5
- ; and.b #%00111111,d5
- move.b d5,vs2
- lea V3data(pc),a0 ;Point to voice3 data area
- bsr new_note
- move.b tempreg,d5
- ; and.b #%00111111,d5
- move.b d5,vs3
- lea V4data(pc),a0 ;Point to voice4 data area
- bsr new_note
- move.b tempreg,d5
- ; and.b #%00111111,d5
- move.b d5,vs4
- nonewnote:
- clr.w audtemp
- lea V1data(pc),a0
- bsr effects
- move.w d0,(a6)+
- move.w d1,(a6)+
- lea V2data(pc),a0
- bsr effects
- move.w d0,(a6)+
- move.w d1,(a6)+
- lea V3data(pc),a0
- bsr effects
- move.w d0,(a6)+
- move.w d1,(a6)+
- lea V4data(pc),a0
- bsr effects
- move.w d0,(a6)+
- move.w d1,(a6)+
- lea pervol(pc),a6
- move.w audtemp(pc),d0
- ori.w #$8000,d0 ;Set/clr bit = 1
- move.w d0,-(a7)
- moveq #0,d1
- move.l start1(pc),d2 ;Get samplepointers
- move.w offset1(pc),d1 ;Get offset
- add.l d1,d2 ;Add offset
- move.l start2(pc),d3
- move.w offset2(pc),d1
- add.l d1,d3
- move.l start3(pc),d4
- move.w offset3(pc),d1
- add.l d1,d4
- move.l start4(pc),d5
- move.w offset4(pc),d1
- add.l d1,d5
- move.w ssize1(pc),d0 ;Get sound lengths
- move.w ssize2(pc),d1
- move.w ssize3(pc),d6
- move.w ssize4(pc),d7
- move.w (a7)+,$dff096 ;Enable audio DMA
- chan1:
- lea V1data(pc),a0
- tst.w 72(a0)
- beq.w chan2
- subq.w #1,72(a0)
- cmpi.w #1,72(a0)
- bne.s chan2
- clr.w 72(a0)
- move.l d2,$dff0a0 ;Set soundstart
- move.w d0,$dff0a4 ;Set soundlength
- chan2:
- lea V2data(pc),a0
- tst.w 72(a0)
- beq.s chan3
- subq.w #1,72(a0)
- cmpi.w #1,72(a0)
- bne.s chan3
- clr.w 72(a0)
- move.l d3,$dff0b0
- move.w d1,$dff0b4
- chan3:
- lea V3data(pc),a0
- tst.w 72(a0)
- beq.s chan4
- subq.w #1,72(a0)
- cmpi.w #1,72(a0)
- bne.s chan4
- clr.w 72(a0)
- move.l d4,$dff0c0
- move.w d6,$dff0c4
- chan4:
- lea V4data(pc),a0
- tst.w 72(a0)
- beq.s setpervol
- subq.w #1,72(a0)
- cmpi.w #1,72(a0)
- bne.s setpervol
- clr.w 72(a0)
- move.l d5,$dff0d0
- move.w d7,$dff0d4
- setpervol:
- lea $dff0a6,a5
- move.w (a6)+,(a5) ;Set period
- move.w (a6)+,2(a5) ;Set volume
- move.w (a6)+,16(a5)
- move.w (a6)+,18(a5)
- move.w (a6)+,32(a5)
- move.w (a6)+,34(a5)
- move.w (a6)+,48(a5)
- move.w (a6)+,50(a5)
- rts
-
- NEW_NOTE:
- moveq #0,d5
- move.l 34(a0),a1
- adda.w 40(a0),a1
- cmp.w #64,40(a0)
- bne.w samepat
- move.l (a0),a2
- adda.w 6(a0),a2 ;Point to next sequence row
- cmpa.l 52(a0),a2 ;Is it the end?
- bne.s notend
- move.w d5,6(a0) ;yes!
- move.l (a0),a2 ;Point to first sequence
- notend:
- moveq #0,d1
- addq.b #1,spdtemp
- cmpi.b #4,spdtemp
- bne.s nonewspd
- move.b d5,spdtemp
- move.b -1(a1),d1 ;Get new replay speed
- beq.s nonewspd
- move.w d1,respcnt ;store in counter
- move.w d1,repspd
- nonewspd:
- move.b (a2),d1 ;Pattern to play
- move.b 1(a2),44(a0) ;Transpose value
- move.b 2(a2),22(a0) ;Soundtranspose value
-
- move.w d5,40(a0)
- lsl.w #6,d1
- add.l PATpoint(pc),d1 ;Get pattern pointer
- move.l d1,34(a0)
- addi.w #$000d,6(a0)
- move.l d1,a1
- samepat:
- move.b 1(a1),d1 ;Get info byte
- move.b (a1)+,d0 ;Get note
- move.b d0,tempreg
- bne.s ww1
- andi.w #%11000000,d1
- beq.s noport
- bra.s ww11
- ww1:
- move.w d5,56(a0)
- ww11:
- move.b d5,47(a0)
- move.b (a1),31(a0)
-
- ;31(a0) = PORTAMENTO/INSTR. info
- ;Bit 7 = portamento on
- ;Bit 6 = portamento off
- ;Bit 5-0 = instrument number
- ;47(a0) = portamento value
- ;Bit 7-5 = always zero
- ;Bit 4 = up/down
- ;Bit 3-0 = value
- t_porton:
- btst #7,d1
- beq.s noport
- move.b 2(a1),47(a0)
- noport:
- andi.w #$007f,d0
- beq.w nextnote
- move.b d0,8(a0)
- move.b (a1),9(a0)
- move.b 32(a0),d2
- moveq #0,d3
- bset d2,d3
- or.w d3,audtemp
- move.w d3,$dff096
- move.b (a1),d1
- andi.w #$003f,d1 ;Max 64 instruments
- add.b 22(a0),d1
- move.l VOLpoint(pc),a2
- lsl.w #6,d1
- adda.w d1,a2
- move.w d5,16(a0)
- move.b (a2),23(a0)
- move.b (a2)+,24(a0)
- move.b (a2)+,d1
- andi.w #$00ff,d1
- move.b (a2)+,27(a0)
- move.b #$40,46(a0)
- move.b (a2)+,d0
- move.b d0,28(a0)
- move.b d0,29(a0)
- move.b (a2)+,30(a0)
- move.l a2,10(a0)
- move.l FRQpoint(pc),a2
- lsl.w #6,d1
- adda.w d1,a2
- move.l a2,18(a0)
- move.w d5,50(a0)
- move.b d5,26(a0)
- move.b d5,25(a0)
- nextnote:
- addq.w #2,40(a0)
- rts
-
- EFFECTS:
- moveq #0,d7
- testsustain:
- tst.b 26(a0) ;Is sustain counter = 0
- beq.s sustzero
- subq.b #1,26(a0) ;if no, decrease counter
- bra VOLUfx
- sustzero: ;Next part of effect sequence
- move.l 18(a0),a1 ;can be executed now.
- adda.w 50(a0),a1
- testeffects:
- cmpi.b #$e1,(a1) ;E1 = end of FREQseq sequence
- beq.w VOLUfx
- cmpi.b #$e0,(a1) ;E0 = loop to other part of sequence
- bne.s testnewsound
- move.b 1(a1),d0 ;loop to start of sequence + 1(a1)
- andi.w #$003f,d0
- move.w d0,50(a0)
- move.l 18(a0),a1
- adda.w d0,a1
- testnewsound:
- cmpi.b #$e2,(a1) ;E2 = set waveform
- bne.s o49c64
- moveq #0,d0
- moveq #0,d1
- move.b 32(a0),d1
- bset d1,d0
- or.w d0,audtemp
- move.w d0,$dff096
- move.b 1(a1),d0
- andi.w #$00ff,d0
- lea SOUNDINFO(pc),a4
- add.w d0,d0
- move.w d0,d1
- add.w d1,d1
- add.w d1,d1
- add.w d1,d0
- adda.w d0,a4
- move.l 60(a0),a3
- move.l (a4),d1
- add.l #WAVEFORMS,d1
- move.l d1,(a3)
- move.l d1,68(a0)
- move.w 4(a4),4(a3)
- move.l 6(a4),64(a0)
- swap d1
- move.w #$0003,72(a0)
- tst.w d1
- bne.s o49c52
- move.w #$0002,72(a0)
- o49c52:
- clr.w 16(a0)
- move.b #$01,23(a0)
- addq.w #2,50(a0)
- bra o49d02
- o49c64:
- cmpi.b #$e4,(a1)
- bne.s testpatjmp
- move.b 1(a1),d0
- andi.w #$00ff,d0
- lea SOUNDINFO(pc),a4
- add.w d0,d0
- move.w d0,d1
- add.w d1,d1
- add.w d1,d1
- add.w d1,d0
- adda.w d0,a4
- move.l 60(a0),a3
- move.l (a4),d1
- add.l #WAVEFORMS,d1
- move.l d1,(a3)
- move.l d1,68(a0)
- move.w 4(a4),4(a3)
- move.l 6(a4),64(a0)
-
- swap d1
- move.w #$0003,72(a0)
- tst.w d1
- bne.s o49cae
- move.w #$0002,72(a0)
- o49cae:
- addq.w #2,50(a0)
- bra.s o49d02
- testpatjmp:
- cmpi.b #$e7,(a1)
- bne.s testnewsustain
- move.b 1(a1),d0
- andi.w #$00ff,d0
- lsl.w #6,d0
- move.l FRQpoint(pc),a1
- adda.w d0,a1
- move.l a1,18(a0)
- move.w d7,50(a0)
- bra testeffects
- testnewsustain:
- cmpi.b #$e8,(a1) ;E8 = set sustain time
- bne.s o49cea
- move.b 1(a1),26(a0)
- addq.w #2,50(a0)
- bra testsustain
- o49cea:
- cmpi.b #$e3,(a1)
- bne.s o49d02
- addq.w #3,50(a0)
- move.b 1(a1),27(a0)
- move.b 2(a1),28(a0)
- o49d02:
- move.l 18(a0),a1
- adda.w 50(a0),a1
- move.b (a1),43(a0)
- addq.w #1,50(a0)
- VOLUfx:
- tst.b 25(a0)
- beq.s o49d1e
- subq.b #1,25(a0)
- bra.s o49d70
- o49d1e:
- subq.b #1,23(a0)
- bne.s o49d70
- move.b 24(a0),23(a0)
- o49d2a:
- move.l 10(a0),a1
- adda.w 16(a0),a1
- move.b (a1),d0
- cmpi.b #$e8,d0
- bne.s o49d4a
- addq.w #2,16(a0)
- move.b 1(a1),25(a0)
- bra.s VOLUfx
- o49d4a:
- cmpi.b #$e1,d0
- beq.s o49d70
- cmpi.b #$e0,d0
- bne.s o49d68
- move.b 1(a1),d0
- andi.l #$003f,d0
- subq.b #5,d0
- move.w d0,16(a0)
- bra.s o49d2a
- o49d68:
- move.b (a1),45(a0)
- addq.w #1,16(a0)
- o49d70:
- move.b 43(a0),d0
- bmi.s o49d7e
- add.b 8(a0),d0
- add.b 44(a0),d0
- o49d7e:
- andi.w #$007f,d0
- lea PERIODS(pc),a1
- add.w d0,d0
- move.w d0,d1
- adda.w d0,a1
- move.w (a1),d0
- move.b 46(a0),d7
- tst.b 30(a0)
- beq.s o49d9e
- subq.b #1,30(a0)
-
- bra.s o49df4
- o49d9e:
- move.b d1,d5
- move.b 28(a0),d4
- add.b d4,d4
- move.b 29(a0),d1
- tst.b d7
- bpl.s o49db4
- btst #0,d7
- bne.s o49dda
- o49db4:
- btst #5,d7
- bne.s o49dc8
- sub.b 27(a0),d1
- bcc.s o49dd6
- bset #5,d7
- moveq #0,d1
- bra.s o49dd6
- o49dc8:
- add.b 27(a0),d1
- cmp.b d4,d1
- bcs.s o49dd6
- bclr #5,d7
- move.b d4,d1
- o49dd6:
- move.b d1,29(a0)
- o49dda:
- lsr.b #1,d4
- sub.b d4,d1
- bcc.s o49de4
- subi.w #$0100,d1
- o49de4:
- addi.b #$a0,d5
- bcs.s o49df2
- o49dea:
- add.w d1,d1
- addi.b #$18,d5
- bcc.s o49dea
- o49df2:
- add.w d1,d0
- o49df4:
- eori.b #$01,d7
- move.b d7,46(a0)
-
- ; DO THE PORTAMENTO THING
- moveq #0,d1
- move.b 47(a0),d1 ;get portavalue
- beq.s a56d0 ;0=no portamento
- cmpi.b #$1f,d1
- bls.s portaup
- portadown:
- andi.w #$1f,d1
- neg.w d1
- portaup:
- sub.w d1,56(a0)
- a56d0:
- add.w 56(a0),d0
- o49e3e:
- cmpi.w #$0070,d0
- bhi.s nn1
- move.w #$0071,d0
- nn1:
- cmpi.w #$06b0,d0
- bls.s nn2
- move.w #$06b0,d0
- nn2:
- moveq #0,d1
- move.b 45(a0),d1
- rts
-
-
-
- pervol: dcb.b 16,0 ;Periods & Volumes temp. store
- respcnt: dc.w 0 ;Replay speed counter
- repspd: dc.w 0 ;Replay speed counter temp
- onoff: dc.w 0 ;Music on/off flag.
- firseq: dc.w 0 ;First sequence
- lasseq: dc.w 0 ;Last sequence
- audtemp: dc.w 0
- spdtemp: dc.w 0
-
- V1data: dcb.b 64,0 ;Voice 1 data area
- offset1: dcb.b 02,0 ;Is added to start of sound
- ssize1: dcb.b 02,0 ;Length of sound
- start1: dcb.b 06,0 ;Start of sound
-
- V2data: dcb.b 64,0 ;Voice 2 data area
- offset2: dcb.b 02,0
- ssize2: dcb.b 02,0
- start2: dcb.b 06,0
-
- V3data: dcb.b 64,0 ;Voice 3 data area
- offset3: dcb.b 02,0
- ssize3: dcb.b 02,0
- start3: dcb.b 06,0
-
- V4data: dcb.b 64,0 ;Voice 4 data area
- offset4: dcb.b 02,0
- ssize4: dcb.b 02,0
- start4: dcb.b 06,0
-
- o4a0c8: dc.l $00000000,$00100003,$00200006,$00300009
- SEQpoint: dc.l 0
- PATpoint: dc.l 0
- FRQpoint: dc.l 0
- VOLpoint: dc.l 0
-
-
- even
- SILENT: dc.w $0100,$0000,$0000,$00e1
-
- PERIODS:dc.w $06b0,$0650,$05f4,$05a0,$054c,$0500,$04b8,$0474
- dc.w $0434,$03f8,$03c0,$038a,$0358,$0328,$02fa,$02d0
- dc.w $02a6,$0280,$025c,$023a,$021a,$01fc,$01e0,$01c5
- dc.w $01ac,$0194,$017d,$0168,$0153,$0140,$012e,$011d
- dc.w $010d,$00fe,$00f0,$00e2,$00d6,$00ca,$00be,$00b4
- dc.w $00aa,$00a0,$0097,$008f,$0087,$007f,$0078,$0071
- dc.w $0071,$0071,$0071,$0071,$0071,$0071,$0071,$0071
- dc.w $0071,$0071,$0071,$0071,$0d60,$0ca0,$0be8,$0b40
- dc.w $0a98,$0a00,$0970,$08e8,$0868,$07f0,$0780,$0714
- dc.w $1ac0,$1940,$17d0,$1680,$1530,$1400,$12e0,$11d0
- dc.w $10d0,$0fe0,$0f00,$0e28
-
- SOUNDINFO:
- ;Offset.l , Sound-length.w , Start-offset.w , Repeat-length.w
-
- ;Reserved for samples
- dc.w $0000,$0000,$0000,$0000,$0001
- dc.w $0000,$0000,$0000,$0000,$0001
- dc.w $0000,$0000,$0000,$0000,$0001
- dc.w $0000,$0000,$0000,$0000,$0001
- dc.w $0000,$0000,$0000,$0000,$0001
- dc.w $0000,$0000,$0000,$0000,$0001
- dc.w $0000,$0000,$0000,$0000,$0001
- dc.w $0000,$0000,$0000,$0000,$0001
- dc.w $0000,$0000,$0000,$0000,$0001
- dc.w $0000,$0000,$0000,$0000,$0001
- ;Reserved for synth sounds
- dc.w $0000,$0000,$0010,$0000,$0010
- dc.w $0000,$0020,$0010,$0000,$0010
- dc.w $0000,$0040,$0010,$0000,$0010
- dc.w $0000,$0060,$0010,$0000,$0010
- dc.w $0000,$0080,$0010,$0000,$0010
- dc.w $0000,$00a0,$0010,$0000,$0010
- dc.w $0000,$00c0,$0010,$0000,$0010
- dc.w $0000,$00e0,$0010,$0000,$0010
- dc.w $0000,$0100,$0010,$0000,$0010
- dc.w $0000,$0120,$0010,$0000,$0010
- dc.w $0000,$0140,$0010,$0000,$0010
- dc.w $0000,$0160,$0010,$0000,$0010
- dc.w $0000,$0180,$0010,$0000,$0010
- dc.w $0000,$01a0,$0010,$0000,$0010
- dc.w $0000,$01c0,$0010,$0000,$0010
- dc.w $0000,$01e0,$0010,$0000,$0010
- dc.w $0000,$0200,$0010,$0000,$0010
- dc.w $0000,$0220,$0010,$0000,$0010
- dc.w $0000,$0240,$0010,$0000,$0010
- dc.w $0000,$0260,$0010,$0000,$0010
- dc.w $0000,$0280,$0010,$0000,$0010
- dc.w $0000,$02a0,$0010,$0000,$0010
- dc.w $0000,$02c0,$0010,$0000,$0010
- dc.w $0000,$02e0,$0010,$0000,$0010
- dc.w $0000,$0300,$0010,$0000,$0010
- dc.w $0000,$0320,$0010,$0000,$0010
- dc.w $0000,$0340,$0010,$0000,$0010
- dc.w $0000,$0360,$0010,$0000,$0010
- dc.w $0000,$0380,$0010,$0000,$0010
- dc.w $0000,$03a0,$0010,$0000,$0010
- dc.w $0000,$03c0,$0010,$0000,$0010
- dc.w $0000,$03e0,$0010,$0000,$0010
- dc.w $0000,$0400,$0008,$0000,$0008
- dc.w $0000,$0410,$0008,$0000,$0008
- dc.w $0000,$0420,$0008,$0000,$0008
- dc.w $0000,$0430,$0008,$0000,$0008
- dc.w $0000,$0440,$0008,$0000,$0008
- dc.w $0000,$0450,$0008,$0000,$0008
- dc.w $0000,$0460,$0008,$0000,$0008
- dc.w $0000,$0470,$0008,$0000,$0008
- dc.w $0000,$0480,$0010,$0000,$0010
- dc.w $0000,$04a0,$0008,$0000,$0008
- dc.w $0000,$04b0,$0010,$0000,$0010
- dc.w $0000,$04d0,$0010,$0000,$0010
- dc.w $0000,$04f0,$0008,$0000,$0008
- dc.w $0000,$0500,$0008,$0000,$0008
- dc.w $0000,$0510,$0018,$0000,$0018
-
-
- WAVEFORMS:
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $3f37,$2f27,$1f17,$0f07,$ff07,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c037,$2f27,$1f17,$0f07,$ff07,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$2f27,$1f17,$0f07,$ff07,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b027,$1f17,$0f07,$ff07,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$1f17,$0f07,$ff07,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a017,$0f07,$ff07,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$0f07,$ff07,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$9007,$ff07,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$9088,$ff07,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$9088,$8007,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$9088,$8088,$0f17,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$9088,$8088,$9017,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$9088,$8088,$9098,$1f27,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$9088,$8088,$9098,$a027,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$9088,$8088,$9098,$a0a8,$2f37
- dc.w $c0c0,$d0d8,$e0e8,$f0f8,$00f8,$f0e8,$e0d8,$d0c8
- dc.w $c0b8,$b0a8,$a098,$9088,$8088,$9098,$a0a8,$b037
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $817f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$817f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$817f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$8181,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$8181,$817f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$8181,$8181,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$8181,$8181,$817f,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$8181,$8181,$8181,$7f7f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$8181,$8181,$8181,$817f,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$7f7f,$7f7f
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$8181,$8181
- dc.w $8181,$8181,$8181,$8181,$8181,$8181,$817f,$7f7f
- dc.w $8080,$8080,$8080,$8080,$8080,$8080,$8080,$8080
- dc.w $8080,$8080,$8080,$8080,$8080,$8080,$8080,$7f7f
- dc.w $8080,$8080,$8080,$8080,$8080,$8080,$8080,$8080
- dc.w $8080,$8080,$8080,$8080,$8080,$8080,$8080,$807f
- dc.w $8080,$8080,$8080,$8080,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8080,$8080,$8080,$807f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8080,$8080,$8080,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8080,$8080,$807f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8080,$8080,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8080,$807f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8080,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8080,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f,$7f7f
- dc.w $8080,$9098,$a0a8,$b0b8,$c0c8,$d0d8,$e0e8,$f0f8
- dc.w $0008,$1018,$2028,$3038,$4048,$5058,$6068,$707f
- dc.w $8080,$a0b0,$c0d0,$e0f0,$0010,$2030,$4050,$6070
- dc.w $4545,$797d,$7a77,$7066,$6158,$534d,$2c20,$1812
- dc.w $04db,$d3cd,$c6bc,$b5ae,$a8a3,$9d99,$938e,$8b8a
- dc.w $4545,$797d,$7a77,$7066,$5b4b,$4337,$2c20,$1812
- dc.w $04f8,$e8db,$cfc6,$beb0,$a8a4,$9e9a,$9594,$8d83
- dc.w $0000,$4060,$7f60,$4020,$00e0,$c0a0,$80a0,$c0e0
- dc.w $0000,$4060,$7f60,$4020,$00e0,$c0a0,$80a0,$c0e0
- dc.w $8080,$9098,$a0a8,$b0b8,$c0c8,$d0d8,$e0e8,$f0f8
- dc.w $0008,$1018,$2028,$3038,$4048,$5058,$6068,$707f
- dc.w $8080,$a0b0,$c0d0,$e0f0,$0010,$2030,$4050,$6070
-
- module: incbin "dex4"
-
- logo: incbin "logo.b"
-
- vs1: dc.b 0
- vs2: dc.b 0
- vs3: dc.b 0
- vs4: dc.b 0
- tempreg:dc.b 0
-
-